Based on the Z-Depth buffer and occlusion query functions of OpenGL hardware graphics accelerator, a new approach is presented, by which the valid radiative facets of complex objects can be found out exactly and quickly, through rendering the object twice. Combining the new approach with the Light of Sight method which is used for radiation transfer calculation, the radiative properties calculation model is constructed. Then the radiative properties of typical complex objects are obtained with the new model.KeywordsRadiative TransferComplex ObjectRadiative PropertySpectral RadiationRadiative Transfer EquationThese keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.