• Home
  • Search
  • Visualization of High-Intensity Laser–Matter Interactions in Virtual Reality and Web Browser
  • https://doi.org/10.3390/photonics12050436Copy DOI Icon

Visualization of High-Intensity Laser–Matter Interactions in Virtual Reality and Web Browser

Show More
  • Abstract
  • Literature Map
  • References
  • Similar Papers
Abstract

We present the Virtual Beamline (VBL) application, an interactive web-based platform for visualizing high-intensity laser–matter interactions using particle-in-cell (PIC) simulations, with future potential for experimental data visualization. These interactions include ion acceleration, electron acceleration, γ-flash generation, electron–positron pair production, and attosecond and spiral pulse generation. Developed at the ELI Beamlines facility, VBL integrates a custom-built WebGL engine with WebXR-based Virtual Reality (VR) support, allowing users to explore complex plasma dynamics in non-VR mode on a computer screen or in fully immersive VR mode using a head-mounted display. The application runs directly in a standard web browser, ensuring broad accessibility. VBL enhances the visualization of PIC simulations by efficiently processing and rendering four main data types: point particles, 1D lines, 2D textures, and 3D volumes. By utilizing interactive 3D visualization, it overcomes the limitations of traditional 2D representations, offering enhanced spatial understanding and real-time manipulation of visualization parameters such as time steps, data layers, and colormaps. Users can interactively explore the visualized data by moving their body or using a controller for navigation, zooming, and rotation. These interactive capabilities improve data exploration and interpretation, making VBL a valuable tool for both scientific analysis and educational outreach. The visualizations are hosted online and freely accessible on our server, providing researchers, the general public, and broader audiences with an interactive tool to explore complex plasma physics simulations. By offering an intuitive and dynamic approach to large-scale datasets, VBL enhances both scientific research and knowledge dissemination in high-intensity laser–matter physics.

Similar Papers
  • Research Article
  • Citations5

Effect of Visual Awareness of the Real Hand on User Performance in Partially Immersive Virtual Environments: Presence of Virtual Kinesthetic Conflict

  • Jun 01, 2020
  • International Journal of Human–Computer Interaction
  • Joseph H R Isaac +2
  • Conference Article
  • Citations11

LinkGlide-S: A Wearable Multi-Contact Tactile Display Aimed at Rendering Object Softness at the Palm with Impedance Control in VR and Telemanipulation

  • Aug 20, 2022
  • Miguel Altamirano Cabrera +3
  • Research Article
  • Citations1

English

  • Feb 28, 2025
  • International Journal of Computer Science and Engineering
  • Vincent Preikstas +1
  • Research Article
  • Citations1

Bugscope: The Second Year of a Sustainable Remote Microscope Project for K-12 Education Outreach.

  • Aug 01, 2000
  • Microscopy and Microanalysis
  • C.S Potter +10
  • Conference Article
  • Citations7

Multi-Device Collaboration in Virtual Environments

  • Feb 14, 2020
  • Stefan Marks +1
  • PDF
  • Research Article
  • Citations11

Near and Far Interaction for Outdoor Augmented Reality Tree Visualization and Recommendations on Designing Augmented Reality for Use in Nature

  • Mar 04, 2023
  • SN Computer Science
  • Gergana Lilligreen +1
  • Conference Article
  • Citations22

Analysis of Interaction Spaces for VR in Public Transport Systems

  • Mar 01, 2020
  • Thereza Schmelter +1
  • Research Article
  • Citations5

Interacting with virtual characters, objects and environments: investigating immersive virtual reality in rehabilitation

  • May 23, 2024
  • Disability and Rehabilitation: Assistive Technology
  • Lucy Bryant +5
  • Book Chapter

Innovative Natural Disaster Precautionary Methods Through Virtual Space

  • Jul 08, 2021
  • S Surya +1
  • PDF
  • Research Article
  • Citations20

A 3-D interactive microbiology laboratory via virtual reality for enhancing practical skills

  • Jun 04, 2024
  • Scientific Reports
  • Ebenezer Chitra +8
  • Conference Article
  • Citations64

A comparative study of eye tracking and hand controller for aiming tasks in virtual reality

  • Jun 25, 2019
  • Francisco Lopez Luro +1
  • Research Article
  • Citations2

Layer-based visualization and biomedical information exploration of multi-channel large histological data

  • Feb 02, 2019
  • Computerized Medical Imaging and Graphics
  • Qi Zhang +2
  • Book Chapter
  • Citations2

Evaluation of the Impact of Mobile VR Interaction Methods on Performance, Preference, and Enjoyment

  • Jan 01, 2019
  • Summer Lindsey +2
  • Research Article
  • Citations1

Internet-to-orbit gateway and virtual ground station: A tool for space research and scientific outreach

  • Jun 12, 2011
  • Acta Astronautica
  • Ghulam Jaffer +2
  • Preprint Article
  • Citations1

Activism as a tool for education and societal outreach: legitimacy, efficiency and complementarity with classic science communication

  • May 15, 2023
  • Sylvain Kuppel +3
Cactus Communications logo

Copyright 2026 Cactus Communications. All rights reserved.