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Adaptive packet processing on CPU-GPU heterogeneous platforms

  • Jun 3, 2019
  • Arian Maghazeh +5 more
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Abstract

Chapter Contents: 10.1 Background on GPU computing 10.1.1 GPU architecture 10.1.2 Performance considerations 10.1.3 CPU – GPU heterogeneous platforms 10.2 Packet processing on the GPU 10.2.1 Related work 10.2.2 Throughput vs latency dilemma 10.2.3 An adaptive approach 10.2.4 Offline building of the batch-size table 10.2.5 Runtime batch size selection 10.2.6 Switching between batch sizes 10.3 Persistent kernel 10.3.1 Persistent kernel challenges 10.3.2 Proposed software architecture 10.4 Case study 10.4.1 The problem of packet classification 10.4.2 The tuple space search (TSS) algorithm 10.4.3 GPU-based TSS algorithm 10.4.4 TSS persistent kernel 10.4.5 Experimental results 10.5 Conclusion and future directions References Inspec keywords: Big Data; microprocessor chips; graphics processing units Other keywords: GPUs; CPUs; graphics processing units; packet processing; Big Data; heterogeneous platforms Subjects: Microprocessor chips; Data handling techniques

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