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  • https://doi.org/10.1145/234313.234378Copy DOI Icon

Advanced modeling techniques for computer graphics

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Abstract

In the past thirty years, modeling techniques in computer graphics have evolved significantly as the field has matured and attempted to portray the complexities of nature. Polygonal models, patches, points, and lines are insufficient to represent the complexities of natural objects and intricate man-made objects in a manageable and controllable fashion. Higher-level modeling techniques have been developed to provide an abstraction of the model, encode classes of objects, and allow high-level control and specification of the model. The goal of these advanced modeling techniques is to provide a concise, efficient, flexible, and controllable mechanism for specifying and animating models of complex objects and natural phenomena. Most of these advanced modeling techniques can be considered procedural modeling techniques: code segments or algorithms are used to abstract and encode the details of the model instead of explicitly storing vast numbers of low-level primitives. The use of algorithms unburdens the modeler/animator of low-level control, provides great flexibility, and allows amplification of his efforts through parametric control: a few parameters to the model yield large amounts of geometric details (Smith [1984] called this “database amplification”). This survey examines several types of procedural techniques, including fractals, grammar-based models, volumetric procedural models, implicit surfaces, and particle systems.

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