• Home
  • Search
  • Parallel hierarchical radiosity on hybrid platforms
  • Open Access IconOpen Access
  • https://doi.org/10.1007/s11227-011-0592-6Copy DOI Icon

Parallel hierarchical radiosity on hybrid platforms

Show More
  • Abstract
  • Literature Map
  • References
  • Similar Papers
Abstract

Achieving an efficient realistic illumination is an important aim of research in computer graphics. In this paper a new parallel global illumination method for hybrid systems based on the hierarchical radiosity method is presented. Our solution allows the exploitation of systems that combine independent nodes with multiple cores per node. Thus, multiple nodes work in parallel in the computation of the global illumination for the same scene. Within each node, all the available computational cores are used through a shared-memory multithreading approach. The good results obtained in terms of speedup on several distributed-memory and shared-memory configurations show the versatility of our hybrid proposal.

Similar Papers
  • Book Chapter
  • Citations5

Scalability and granularity issues of the hierarchical radiosity method

  • Jan 01, 1996
  • Axel Podehl +2
  • Book Chapter
  • Citations2

New Mathematics for Computer Graphics

  • Jan 01, 1988
  • Rae A. Earnshaw
  • Research Article
  • Citations32

STATE OF THE ART IN THE REALISTIC MODELING OF PLANT VENATION SYSTEMS

  • Jul 01, 2005
  • International Journal of Image and Graphics
  • Julia F Taylor-Hell +2
  • Research Article
  • Citations8

A final reconstruction approach for a unified global illumination algorithm

  • Apr 01, 2004
  • ACM Transactions on Graphics
  • Xavier Granier +1
  • Book Chapter

Recent Progress in Simulations of 3D Vortex Sheets with Surface Tension

  • Nov 28, 2018
  • Kazuki Koga +1
  • Book Chapter
  • Citations1

Modeling and Simulating Virtual Anatomical Humans

  • Dec 24, 2013
  • Forough Madehkhaksar +3
  • Research Article
  • Citations226

Spectral Mesh Processing

  • Sep 01, 2010
  • Computer Graphics Forum
  • H Zhang +2
  • Book Chapter

Real-Time Full-Body Pose Synthesis and Editing

  • Jan 01, 2016
  • Ho Edmond S L +1
  • PDF
  • Research Article
  • Citations30

High Speed and Accuracy of Animation 3D Pose Recognition Based on an Improved Deep Convolution Neural Network

  • Jun 27, 2023
  • Applied Sciences
  • Wei Ding +1
  • Conference Article
  • Citations1

Real-time volumetric visualization of high-resolution array and toroidal volume search sonar data

  • Sep 04, 1998
  • Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE
  • Robert A Cross
  • Conference Article
  • Citations2

Texture Advection Based Simulation of Dynamic Cloud Scene

  • Oct 01, 2007
  • Shiguang Liu +5
  • Conference Article
  • Citations1

Data-driven diffuse-specular separation of spherical gradient illumination

  • Aug 03, 2009
  • Tongbo Chen +2
  • Research Article
  • Citations54

Partitioning Surfaces Into Quadrilateral Patches: A Survey

  • May 04, 2017
  • Computer Graphics Forum
  • M Campen
  • Book Chapter
  • Citations10

Real-Time Ray Tracing with CUDA

  • Jan 01, 2009
  • Min Shih +3
  • Conference Article
  • Citations59

Calibrated, registered images of an extended urban area

  • Dec 01, 2001
  • S Teller +6
Cactus Communications logo

Copyright 2026 Cactus Communications. All rights reserved.