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  • https://doi.org/10.1109/cadcg.2007.4407871Copy DOI Icon

Texture Advection Based Simulation of Dynamic Cloud Scene

  • Oct 1, 2007
  • Shiguang Liu +5 more
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Abstract

Fast display of realistic dynamic cloud scene is a challenging task for researchers in computer graphics. This paper describes a novel method of simulating animations of cloud. We first model the motion of cloud based on the physical theory of cloud formation. Then, the physical model of cloud is solved in discrete sparse grids. Thus, we can get approximate motion of cloud. Next, we advect texture image using the calculated velocity field to add the local detail of dynamic cloud scene. Here the texture image we used is Perlin noise map. The color of arbitrary point in the simulation space is got by calculating the product of the density texture and the regenerated Perlin noise texture. Finally, by changing different noise maps, realistic dynamic cloud scenes in different light environment are generated at high rendering rates.

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